﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using XNA_2DFramwork;

namespace ArtificialIntelligence.CombatComponent
{
    class GameSensor : Sensor
    {
        List<Agent> LAgents;
        Player player;
        public GameSensor(Game game):base (game)
        {

        }

        internal void GetState()
        {
            
        }

        public override void Update()
        {
            
        }

        public override void Draw()
        {
            
        }
    }
}
